Wednesday, 12 February 2025

Medieval Siege Game

 I was given a set of Swoppets knights when I was seven years old and I have been fascinated by the medieval period of history ever since. This was the first time I got to play with my collection of DSG Crusaders and Turks from Argentina. The castle is from LOD, a Nottingham castle recast. The siege engines are 70mm Elastolin, but they fit perfectly with the 54mm figures. I wanted simple rules, using individual figures, so I went with Tactic Medieval Supplement, which was recommended by several felow gamers. The Crusader attackers started the game 24 inches from the castle walls. I gave the attackers a time limit of ten turns to either break down the castle gate with a battering ram or take possession of three of the four castle walls. The defending Turks had two pieces of artillery, one of the which shot flaming arrows. On the second turn, with a lucky shot the arrow thrower hit one of the siege towers and started a fire. The defender had a 50% chance to put out the fire, but missed his roll. Next turn was only a 33% chance which he also missed. The attackers could put up ladders when they got four inches from the walls. The defenders then had a change to push the ladder down  but all missed and the ladders could not be pushed down in later turns. The escalade fights were very bloody, favoring the defenders, but eventually the attackers managed to gain a foothold on two of the walls. The burning siege tower was eventually destroyed, losing one D6 attackers, but the other siege tower made it to the gatehouse and a furious fight developed. At the same time the battering ram reached the gate. The defenders tried setting it on fire with burning oil but the attacking player was able to put the fire out. We called the game at the end of turn nine with all but one wall in Crusader possession. 

Those of you who live in Europe are so lucky to have real castles in your backyard. The closest castle to me in California is in Disneyland.












Tuesday, 11 February 2025

Culloden battle of 16 April 1746, in 54mm on January 19th, 2025

We played the battle on January 19th.
Due to some misunderstanding, Steven had on brought a part of his British infantry, so we had to improvise with my Austran 7YW Hät troops figuring as Birtish infantry. Sorry for that.
The Royal Ecossais and Irish Piquets are AWI Americans from Steven.

I added to the Highlanders clansmen and part of my Covenant Scots of the ECW.

We did play this battle for the first time in november 2012 (https://youtu.be/_CI9Ib4koVQ). Shocking for us it was already so long ago.
As in 2012, the clansmen did not have much of a chance, We gave them an close combat extra die, and a doubeling of flags when charging. Also, instead of the regular 20cm retreat following after receiving a flag, the highlanders continued the close combat but loosing 1 figure instead.
Alberik took the right Jacobite flank, Steven the centre and Jonathan the left.
Siegfried the British left, Dirk, me, the right.


Part of the field is marshy ground, which reduces to halve the moving distance.


Aware of theis from the game 12 years ago, where part of the Jacobite players chose the direct road through the boggy ground and their troops were shot to pieces. 




The Bonnie Prince Charlie




The upgrade of the clansmen charge effects proved very effective.
A governement unit was broken, the Jacobites pushing to the building, where the retreating 2nd British line had taken refuge.



The advance on the left Scottish flank was more careful




The Royal Ecossais moved forward.






The cavalry on the right Brtish flank tried to stop the advance but the dice favoured the Scots.



As the governement troops in the enclosure on the far left were firing in the Jocabite flank of Alberik's force, and making a lot of casualties his command came under pressure and was finaly broken, Also, Siegfried command soon followed. The whole field was now covered with melees, almost all units commited, both sides bleeding. 


But in the end, the better close combat odds for the Jacobites made the difference.

A close run, but a Scottish victory this time.