Wednesday, 10 October 2018

Plastic & Steel 2018-10-06 : Battle of Isandlwana in 54mm

With our "club" president also being the president of IPMS Belgium (, we attended the Plastic & Steel 2018 show this time with a 54mm wargame representing the battle of Isandlwana. We used our "About Bonaparte" rule with the Zulu wars adaptations from the book, and included limited ammo for the British units.

16 six stands Zulu (12 figures) with one skirmish unit of 8 figures went for the kill. One unit was elite

They were facing 9 two stands British line infantry(veteran) , 6 units of two stands dismounted cavalry or auxillary units, 2 artillery batteries and 2 units of  Natal Native Contingent  4 stands each

Steven and Jeroen commanded  the Zulu army

Dirk (me) took control of the Brits

All my troops except the NNC had huge firepower, but limited ammo that could be replenished by the 2 members of the Army Service Corps.

The dismounted cavalry acted as skirmishers and performed very wel on the British left. One unit of Zulu was destoyed, dammage to another one, but they started to run out of ammo. They tried to retreat towards the main line but were caught and wiped out.

Their last stand

On the right the cavalry had jpined the main line; A first Zulu atempt was stopped two of their units lost with no British losses. 

It seemed with already 4 units lost, the Zulu attack would fail, against this wall of firepower.

The second wave however , due to my bad shoot dicing, came through and did hit the Red Line with devastating  result

The whole turn, the fire dicing didn't improve, the Zulu coming close in strenght.

The remaining British units were rounded up in the folowing turns.
History repeated.

Tuesday, 9 October 2018

Maréchal Ney Commands the Rear Guard

I am collecting figures in order to play the French retreat from Moscow in the winter of 1812. I was pleased to find that I already own twenty French infantry in greatcoats. I have ordered Russian Regular Infantry, Peasants and Cossacks to attack the French. I put together this little PhotoShop vignette to encourage myself to paint more figures.

Wednesday, 5 September 2018

Somewhere in Normandy '44 - About Patton test game 20180902

After years of writing and rewriting, a more mor less stable version is taking shape.

I was inspired by a game some years ago that used dummies: a stand with a figure and a number or letter on it that could be a unit, or just.. nothing. I use it for both sides, so no one is certain about the position of an enemy unit untill it is revealed, by scouting as passing in plain view.

Another thin: a nucleus on both sides of infantry units, and other units are drawn. So both sides really don't know what is facing them.  Also extra cards are drawn for reserves comming on later.

Also limited ammo. So no one shooting the whole game.

Some things that needed further clarifying: timing when reinforcements come on table.  
What was not yet tested in the game: off board artillery support. I would limited mostly to the start of the game. Artillery bombardment preceding an attack.

Cercerning the drawing of support units. I used what vehicles I had, which redered the German reinforcements to strong. The 2 shermans and cromwell proved to be no match facing 3 panthers. 
Should have place more ordinary infantry units in it.

The game: the British  started with 3 infantry units, 2 snipers, and a mortar team on the right,  an M20 6 wheels armored car and a scout car, 2 infantry units and finally a Churchill tank on the left.

They had to capture a crossroad in a village.
Facing them 3 fallshirmjäger units, a mark IV, a panzerjäger and an 88 gun.
Adrien as German player posted one infantry unit on each wing and one in the village, The Mar IV one the left, and the 88 and panzerjäger also in the village.

The German start was not so good. Te revealed  MarkIV aimed at the Churchill, mist and was himself knocked out by his target.  The 88 revealed the next turn, missed from close range, lost part of it's craw due to mortar fire , failedagain in hitting a target and the crew was wiped out by the M20.

The panzerjäger came out and destoyed the churchill, but withdrew when English infantry went into close combat with it.

The fallschirmjäger on both flanks were attack in close combat by british infantry but stayed put.

The reinformcemrnts come on.The sooting by the shermans and cromwell had no effect, the better guns of the panthers  knocked two allied tanks out. Gme over.

apart from the overpowered Germans, the game went well. Maybe the system of using dice for number of ammo rounds left wasn't ideal, but the alternative is keeping notes.

Gaming WWII is a challange. Taking into  account all the differences between units vehicles etc is not easy, but a more than satisfying test.

54mm figures from DAK Fallschirmjäger and SS-Fallschirmjägerbataillon 500

Figures from Ronny painted by Gilbert and Franske VDT.