I have been following the online writings of Ross Macfarlane going back to when he started the Little Wars Yahoo Group back in the day. So it was a real thrill for me when we were able to schedule a Zoom remote wargame. We used Howard Whitehouse' "A Gentleman's War" (AGW) rules which I hadn't played for almost two years. Fortunately, Ross, who had been a member of the play test volunteers, offered to take over the GM duties. I decided to pull out my 1900-ish French, who hadn't been on the table since the last time I played AGW and fielded my new, early WW1 Germans. The French are all shiny toy soldiers and the Germans are (almost) all plastics, painted with more realistic detail then the French, and I was concerned about a possible visual discord, but when I got them both on the table, it don't bother me at all. I set up a meeting engagement with exactly equal terrain on both sides. This, with both armies being equal in points led to a very well balanced, though somewhat predictable game. I placed all my infantry on the side opposite Ross' woods while he covered his side of the table more evenly, with his main attack force in the center, opposite the crossroads. As the infantry was generally in skirmish order with columns in support, causalities on both sides were minimal until the forces were close enough to attack. I launched one of my German infantry units against Ross' Alpin Chasseurs holding the woods and was beaten back in disorder. By this time we had both been able to garrison a house adjacent to the crossroads. Ross sent his Zouaves in a column attack on the house I was holding and he was beaten back, also in disorder. The melee system in AGW is somewhat complicated, but seems to make sense and yield an historical outcome. AGW is card driven, using a normal deck of playing cards, with the turn ending on the drawing of the second Joker. As it happened, we were able to go through the whole deck, the last card turned being the second Joker. I think we both learned some lessons, and a good remind of just how powerful magazine rifles are on formed troops, just like they did in 1914. As Ross wrote after the game: They began digging trenches that night.
Saturday, 3 April 2021
However, I think that Carthage should be destroyed
April 3rd 2021. Holydays essentials: nice weather, cheerfulness and a merry wargame.
A pitched battle between Rome and Carthage can’t go wrong. The setup, the same as the recent on-line game from Dirk, only a week and a half ago. Read; Rome for France and Carthage for the Saxons. No artillery pieces and a (slightly) different set of rules, About Caesar was used in favour of the ancient plastics.
Photographs below are not in chronological order. Hat figures were used but both generals (Britains) and the Roman Staff officer (Reamsa).
the Bengal Lancers relieve force..
A few weeks ago I launched a request for Airfix or Del Prado Bengal Lancer 54mm figures. This iconic 54mm figure from the historics series of the British firm, was never in my hands before but always had this appealing grasp on me. Now, building several field forces for the North West frontier and British India in general, my urge to own some, revived again.
In the Netherlands, where I reside, this question was put forward in several media concerning toy soldiering.
A reaction from a 83 years young, former modelling enthousiast, only reached me about a week ago.
Here’s what he send me, arrived today:
Some twenty pieces, some customised very nice and precise. Fabulous painting. A sourcebook by Osprey and some metal foot figures along with a load of plastic Airfix and Historex parts.
It’s my Happy Easter present.
Friday, 26 March 2021
Inspired by Nick and my friends of the Stipsicz-Hussars. I made a first test with players attending by a Messenger meeting. As Marcel from the Netherlands attended, it became even an international game. Apart from Marcel, Steven and Siegfried were present. To avoid to lose time working with a ruler, I did add "dots" on the carpet replacing hexagones. The dots being seperated by more or less 22 cm.