Monday, 13 August 2018

WW2 Commando Raid in 54mm

While researching the disastrous Dieppe raid, I read about the only successful element of Operation Jubilee, a commando raid that took out a German coastal battery west of the Dieppe. I played a game based on the raid this past weekend. We used the popular Bolt action rules. I should say popular with some, but not all. The players with a deep knowledge of WW2 facts, like armor thicknesses, felt it was too generic: "Warhammer for WW2", it provided four of us with a fast moving, exciting game. As historically, the British Commandos began their attack in the hour before dawn, so we employed the night fighting spotting rules, which allowed the Commandos to sneak up to the wire surrounding the battery. The Commandos were rated Veterans, while the German artillerymen were rated Inexperienced, so it was hardly a fair fight, although being on the defensive, helped the Germans' staying power.






Sunday, 22 July 2018

Trench Raid Game

I think all the northern European members must, wisely, be on their summer holidays, but being Americans, we never take vacations ;). Yesterday we played a WW1 trench raid game in 54mm. The very simple rules are in Wargames Illustrated Issue 235. Four players each had five miniatures, either British (defenders) or Germans ( raiders). The rules, as I said, are very beer and pretzels simple, but they do allow for exciting moments like being able to pick up a thrown hand grenade and tossing it back. The game moved along so quickly that we had time to play it twice, each time with very different results.











 

Thursday, 12 July 2018

Apologies for monopolizing the blog this summer. I hosted a Wild West shootout game based on the original film version of the Magnificent Seven. We had six players, three for the bandits and three for the Seven, plus farmers. I used my favorite gunfight rules: Fistful of Lead Reloaded. I bought the figures and buildings second hand. They were featured in Wargames Illustrated 259, pages 52-55. We played until half the thirty bandits were killed or wounded. In the course of the game, three of the Seven were killed: Harry Luck, Chris (Yul Brynner) and Brett (James Coburn).











Tuesday, 19 June 2018

Apache Skirmish Additional Photos

I received a request for more long shots of the game. The table was 6 feet by 5 feet. The Apaches started from diagonal corners of the table. The Apaches had the option of starting the game mounted or on foot. The Apache player decided on all his warriors being on foot. So the photos of the mounted Apache are just posed for the photos.



Monday, 18 June 2018

Apache Skirmish Game

I ran a small Old West skirmish game for my friend Alan's birthday on June 16. He shares his birthday with Quatre Bras, which I think is very cool. I love a good skirmish game because it reminds me that you can have as much fun with a handful of figures as you can  with 200. We used the Fistful of Lead rules, which I like because they use a clever playing card activation system that keeps all the players engaged in the game. In this scenario, the US Cavalry are attacked while they are crossing a river and they must hold out for 6 or more turns before reinforcements arrive. Five cavalrymen must hold off ten Apaches. In this game, the cards and the dice worked in favor of the cavalry, but it could easily have gone the other way.









Sunday, 27 May 2018

conversions and paint jobs from some members


Gibert did find some drawings of Spartans serving as Auxiliary forces in the Roman Empirial army

He started at once creating these conversions





Team member Ronny did send me pics of his  Paragon Apaches





Viking raid game in 54mm : 20/05/2018

Team member Patrick VDB designed a viking raid game  played on a hexagone field.

Ships are Playmobil drakars.



The idea was each of the viking teams should collect as much as booty possible .
Booty could be lifstock, people (as slaves), money,etc.
As the attack is suposed to be launched at daybreack, visibility increases each turn, as is the possibility of  the alarm to be sounded. In the Abbey, it's the tocsin.









When th vikingarted from the beach entered the abbey, the alarm bell was sounded, and the soldiers and knights in the castle started to prepare a sortie.








But instead of only finding monks in the abbay, there were also some soldiers in the church.


Soon the reinfrocements from the castle showed up.














Also in the village, sodiers and knights were hidden, given som confusion.




Overpowerd by the numbers of vikings and shacken by the the death of the castle lord and most of the knights, the remaining soldiers fled, enidng the game

As it was a very first time test of Patricks rule, the game not always went fluently, contact rule to complicated and logic that escaped the other players.  Some rewriting to do.