PMCD Mobilisatie battle reports
Saturday, 31 October 2026
Need a little help (from my friends...)
Thursday, 22 October 2026
Operation ARCHERY: A Lofoten raid in 54mm
Norway, VAAGSØ, December 27th 1941, Norwegian and British commando forces attacked occupied coastal settlements in the Lofoten Archipello.
About Patton
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| Higgings boats race for the shoreline... |
Operational logistics
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| Game based on the actions in the centre of above map (group 2). |
Fog of war
First blood
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| Lance Cpl. de la Torre, from 2nd troop, scouts the route towards his objective. |
Too hot to handle
The getaway
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| No AI was used in this contribution other than the advertisement in the scenery! SKÄLL! |
Wednesday, 21 October 2026
Medieval campaign : the Woelingen war : the battle of Zeveringen, July 1400
Medieval
campaign : the Woelingen war 1400-
Alfter playing a few times a medieval campaign with the neighbouring wargame group, The Stipsicz Hussars. I decided to start one within our group. I created the fictional county of Woelingen.
In this parallel world, in the County of Woelingen, Count Godevaart III Montpeigne has passed away, leaving behind only a four-year-old daughter as his heir; her mother, Adelheid of Urtz, died as a result of childbirth. Someone must now become her guardian and protector—a role that also carries the authority to decide whom the heiress shall eventually marry.
Various players have put forward their claims: Godevaart III has no surviving brothers, though he does have several cousins. Furthermore, his father, Godevaart II, was quite prolific in his romantic pursuits, fathering a number of illegitimate children who were granted fiefs of their own. Godevaart III also had sisters—Adela, Isolde, and Catharina—whose respective husbands now feel called upon to "sacrifice" themselves for the well-being of their niece and heiress. All of this unfolds against a backdrop where the kingdom itself has endured years of civil war, contested by three princes, each laying claim to the throne. A five-year "Truce of God" has brought a temporary peace. Godevaart II had managed to keep his powerful county out of the conflict; now, the princes—Odo de Osbern, Thurstan le Goz, and Godwin Leofric—see an opportunity to bring the county into their own camp, and are actively seeking to back suitable barons for the role.
Each claimant presented their case at a gathering hosted by Renaud de Girlande, the Bishop of the capital, Blux. The Bishop remarked that while every claim holds some merit, the matter concerns the secular affairs of the Montpeigne family; he has therefore chosen to distance himself from the proceedings. He awaits the family’s final decision with devout humility, pledging to recognize the chosen candidate as the sole and rightful guardian.
Notwithstanding the complex rulebook and playing mechanisms, 7 players joint the campaign. A die role decided the order players could choose one of the 20 heraldic shields I created, with the Griffin as central theme. Also, the players received a list of medieval names and could pick one. There was also the choice to be made of 3 fiefs as their starting territory as baron. The fiefs with a symbol could not be selected(containing a town) . Now each player had to muster an army and occupy as much fiefs as possible, except for the counts personal fief. Each baron could also join the camp of one of the princes and receive an amount of money. If they stayed neutral, they could occupy a free fief, but not pass through occupied ones., but also their own territory could not be entered.
The strange
situation resulted, 5 players choose prince Godwin, while 2 players stayed neutral.
Chances of conflict in the first campaign
year very limited that way.
Yet in the “summer”
turns in the month of July of 1400 the neutral army of Thrustan Van Parbloes
(Geoffrey) collided with the one of Wulfstan van Sluishierde (Alberik) in
Zeveringen.
The die decided who was defender and who attacker. The defender (Alberik) had to dice for the scenery. He only had a wooden fence and 2 pieces of broken ground. The attacker, (Geoffrey now had the possibility to move one of the terrain features 50cm. He moved the fence to his left.
The armies are small as the budget of each player was limited.
Geoffrey
had one unit of veteran mercenary knights, one of crossbowmen, and one of
pikes. Besides his unit of companion knights.
He had to split his troops in 3 battles. The middle guard were his 2
units of knights. To his left the crossbowmen, and right the pies. As he did
not hire generals, he received the free one command die generals for each of
his flanks.
As member
of a party, Alberik had a larger budget and did hire 2 units of men at arms,
one of longbows and one of pikes. He had also hired an extra first class mercenary general of 3 command dice. The barons also
received 3 command dice. Also, as the Godwin party had given the bishop of Blux
a contribution, he himself was present for moral and divine support (Alberik
his force could ignore 6 flags, or reroll command dice in the game)
Eliminating
one battle of the opponent mend victory. Having battles of one unt, I expected
a very short battle… I did not happen.
Both
players have little experience. Certainly, Geoffrey made a number of errors.
As he was
the attacker, he had the possibility to deploy as he liked, but his knights had
to face the fence. Which mend redeploying. He also choose his crossbowmen had
to take their pavise shield with them, reducing their firepower and movement
for several turn.
And the “clock” was ticking. Each turn, a D6 value was reduced from the starting value of 30. At zero or less, the battle is finished.
Reluctance to move in contact on both sides resulted in only the longbows making casualties, first on the pikes, later the mercenary knights. Finally, these knights charged the supported (2 units) longbowmen. With only 3 knights left, and no support, Geoffrey knights had still 8 battle dice, Alberik 5.
3 bowmen were lost, but 2 of the knights perished. The knights unit was removed from play.
The
defender had won. The army of the attacker
disintegrating. Alberik had won the fief.

Friday, 9 October 2026
Sad News concerning our group member Alexis (Alex) Smet
Thursday, 9 July 2026
Fictional ACW battle in 54mm - The battle of Garaja Creek
A strong Federal
Zouaves brigade occupies a strategical bridge and crossroad.
They come
under attack by 4 brigades of Confederate infantry and cavalry.
But support
is underway. 3 other federal brigades, 2 of infantry, of cavalry, are rushing in to help.
Siegfried
is commanding the zouaves brigade.
Coming in
as Confederates are from left to right Steven, Alberik , Peter and Thomas.
Thomas comes in later and he diced for his entry point.
Also for
the Federal reinforcements, we diced for the entering turn and place to enter.
Geoffrey
came in on the federal right, and Patrick in the centre. Jonathan entered on
the far left flank as last, with the Federal cavalry Brigade.
In general,
the Confederate units were smaller, but had all veteran status, and two even
elite.
Alberik had trouble with the scenery to close in on the zouaves, and went to support the advance of Peter.
Peter
formed his units in line, which mend, advancing slower and less units that
could contact the enemy. On the other hand, his firing was more effective.
The zouaves
held firm, the lines going back and
forth.
A key
moment was when Alberik his elite unit charged over the bridge, only with the
loss of one figure due to the Federal Artillery, and he made contact in the
flank of one of the zouaves units. The Zouave unit received heavy losses and
fled to the rear. But by then, Patrick
had arrived to plug the gap.
Also
Jonathan had made his appearance with his cavalry moving very quickly towards
Thomas’s force.
Thomas no
longer able to support Peter in his
attempt to destroy the Zouaves force.
With the
reinforcements of Patrick Federal brigade, the Confederate lines came under pressure








































