Tuesday, 26 August 2025

Cycling game in 54mm with 3 stages: based on Cyclo the Game (and the Koers Tegen Kanker project)

 

We played a cycling race, based on the game I made : "Cyclo the Game" that was first publised in 1999 as a promotion item for Daikin Europe.

The reason for playing this game now again is because it has been reisued, as part of my "Koers Tegen Kanker" (Race against Cancer) project.  The site in english is ; "https://www.koerstegenkanker.be/english" but you can also read in in Dutch, French and German, the same languages of the game rules.

The game is available in the Bioracer webshop : 

https://shop.bioracer.com/nl/products/cyclo-the-game

I have the hope the game will have also versions for the fight against cancer in countries outside Belgium-Flanders. If you have ideas, please contact me at koerstegenkanker@telenet.be

Pics of the  board game via this link https://www.koerstegenkanker.be/fotos-film


Teams in our game:

Green : Jonathan

Red-Black : Alberik

Grey : Thomas

Yellow : Steven

Cyclo is a cycling game for playing track or road cycling races, including classics and Rounds like the Tour De France. Basics of the game (Cyclo Starter) : Flat road is 2 dice, up 1 die, descend 3 dice. The climber gets a +1 on his die result on a climb, the sprinter has 3 dice in the final KM.  cobbled road - 3 spaces if rider end up in a dark square.

Added to this are some extra rules: 
  • each rides receives a token per 50 cases, and the team 1 token (the team token can be used for any rider of the team). A token can be used to advance 6 spaces extra. 1 token (accelerate) . In climbs, only the token for the climber (red) or the team token (yellow) can be used. On flat road, you can also attack (using 2 tokens at once). on a cobbeld road, you can only accelerate.
  • taking the wheel : (only) on flat road or descends, a rider can take the wheel of another rider (also when the first rider accelerates! - so you favourite can follow the helper when this one uses his token)
  • Holding back, you can move fewer spaces then thrown, except on cobbled roads.
  • position change: (on flat road or descend) two rider following each other can swap position (mutual agreement), this way, riders could use their token  atlternating.
Time trail : each rider completes the course, and the number of turn are noted and multiplied by 10, mines the spaces past the finish. (example 3 turns and 6 spaces past the finish gives you 24')
Normal legs, start with the same time notation in the next turn, once at least one rider has crossed the finish line. 

In our game, we played a leg race of one prologue, one short leg and ending with the main leg.
e also used the points of the green jersey in the normal legs as bonifications.
We started with the prologue time trial, of 26 squares. ("Proloog" columns) each rider and the team have 1 token.
Columns B is the number of each rider.
Column C is the time result of the time trail, ("uitslag rit", column F is the postion in the stage.
Number 89 of Jonathan was the first leader in the yellow jersey.



Number 93 of Aberik did win both stages. Well... the second one actually was won by Adrien, who had joined for the last leg, but as he had come in when our first leg was already finished, he did participate "unregistered" for the jerseys and the general classification.





By winning both legs, Alberik had won the Yellow and Green jersey. 
See columns O to T
"Totaaltijd" is the final time result for the general classification, and the next columns is the ranking.
"groen" (=green "points"jersey)
"wit" (=white jersey with red dots - best climber) was for number 98 of Steven.





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facebook : https://www.facebook.com/groups/5071174218567


In the press

https://www.hln.be/roeselare/met-cyclo-the-game-wil-ik-terugvechten-tegen-kanker-vzw-lanceert-gezelschapsspel-ten-voordele-van-kom-op-tegen-kanker~a5124393/

https://www.nieuwsblad.be/regio/west-vlaanderen/midwest/roeselare/bordspel-cyclo-brengt-koers-tot-in-je-woonkamer-en-je-steunt-er-ook-strijd-tegen-kanker-mee/85642948.html



https://kw.be/nieuws/samenleving/zieke-renster-jilke-michielsen-ontvangt-als-eerste-nieuw-wielerbordspel-cyclo-opbrengst-gaat-naar-kom-op-tegen-kanker/

Saturday, 23 August 2025

The Battle of Bunker Hill in 54mm on 2025/08/15

 The Battle of Bunker Hill

This Friday evening, a table in the TSA room in Hoevenen was transformed into a historical battlefield from the American Revolution.


At Bunker Hill, American forces have dug in to resist a British army that wants to crush the revolution. The British fleet is anchored nearby, but its cannons don't have enough range. This gives the American freedom fighters one major advantage: they do have a few cannons.




The British have a slight majority, but they must cover a considerable distance over open terrain, which is ideal for the Americans to fire upon them. The British must hope for a quick advance and a short, hand-to-hand bayonet fight. However, much will depend on the dice, which the course of the game proved.


When the British advance came within range of the American cannons, they opened fire. The first casualties fell. The advance on the left flank (as seen from Bunker Hill) was slower than on the right. Within a few turns, the British stormed Bunker Hill there. After a few futile attempts, they forced a breakthrough. This created a difficult situation for the Americans, but fortunately, the situation remained under control, albeit with many casualties on both sides.

Meanwhile, on the left flank, the British advanced slowly but surely. This led to a gradual loss of strength as they suffered losses. When the British finally managed to climb Bunker Hill on that left flank, their ranks were so thinned out that they were an easy target for the Americans, who had barely suffered any casualties. The situation became so precarious for the British that a part of the American militia left their cover to fire on the last British battalion on the flank. The British defended themselves but lost sight of their main objective: taking Bunker Hill.


After a short improvement in the American position on the right flank, British reinforcements (a large number of Highlanders) definitively turned the tide in favor of the British. Casualties fell on both sides until only most of the Highlanders remained. They then set a course for the left flank, where the British were almost completely defeated. They retreated to the right flank to serve as a reserve. This allowed the American left flank to turn against the approaching Highlanders with two cannons and what was left of the infantry. The death toll rose enormously as both sides tried to achieve victory.

In the end, it was the Americans who achieved a Pyrrhic victory. Both sides suffered such heavy losses that it is difficult to speak of a victory.

Reported by :

Peter Umans

Saturday, 2 August 2025

The Mexican adventure of 1861 -1867 campaign game - second battle in L6

 Major De Brand, after his defeat at Cajuin De Alosta, retreated south.
Informed about possibel hostile activity in L6, he had ordered has leading units, the Dragons de L'Impératrice to storm the hill in square L6. 

There was a unit of American volonteers in ambush. Seeing they would be overrun by the drgoons, the voloneers alarmed the irregular cavalery waiting to. support.

The dragoons stopped their advance when the Mexican cavalry appeared on top of the hill.
The remainder of the Belgian-Austrian-Mexican force entered the battlefield.


Parick tried to stick to his orriginal plan, ignoring enemy troops, sending his infantry east and  slip down the road with the Mexican garrison troops and supply train.


The garrison troops, in march column charged the volonteeers, and were driven back with heavy losses.
The following volley of the volonteers almost whiped out the Mexican company, that started to drop back.



Patrick now charged the 4 units of Mexican cavalry on top of the hill with his 2 dragoons units.
One charge failed, the other succeeded. 

One of Siegfrieds Mexican cavalry units, was halved and left the battlefield, and the other who also had losses, was pulled back.  
Siegfried ordered his one veteran unit forward on the hill, supported with the one other unit remaining.

Patrick responded with his victorious unit to turn towards Siegfrieds Mexicans, and with his other dragoon unit restored order and moved a little forward.
Now, Siegfried did not stick to his plan to retreat in turn 6 ( a battle must last 6 turns before one side can start to retreat), but found it to tempting not to charge with his remaining cavalry.


It didn't work out well, the charged dragoons were forced to retreat but no more than that. But now the other dragoons charged in the flank resulting in both Mexican cavalry units destroyed! The battle was over, Patrick in possession of the battlefield, but his plans frustrated.