Wednesday, 29 December 2021
Tuesday, 26 October 2021
October 25th Charge of the Light Brigade Anniversary
I've been patiently collecting Britains Crimean War miniatures when I see them for a good price. I decided to take them out of their boxes on the 167th anniversary of the Battle of Balaclava. My aim is to have at least six mounted figures for each of the five regiments that took part in the charge. I am also collecting Russian Cossacks for them to fight at the end of the charge. Not sure what rules I will use for the battle, possibly "About Bonaparte". I also have miniatures for the Heavy Brigade, whose successful charge earlier in the day was over shadowed by the disastrous Light Brigade charge. Finally, I have Highlanders for the "Thin Red Line".
Saturday, 23 October 2021
Plastic and Steel 2021 - our presence with 2 games. Western shootout game 54mm and 1/72 Napoleonic
1. A demonstration of women against weapons leaves from the church for the Town Hall. They move 20cm per turn and continue to protest for 1 turn in front of the townhall. Player figures that come in their way are attacked with boards and brushes. They attack with a D4. You may not attack or shoot the women yourself, otherwise the 4 nearest civilians (armed figures) will get involved and take an aim at your figures- hit at highest value)
2. Horses from a cart run wild, the game leader throws a die to decide from where and to the horses run. Whoever is trampled by the horses gets 1 wound.
3. Drunken Mexicans stumble out of the saloon, when they see a man of law, they shoot at him. (1 turn)
4. Drunken Mexicans come out of the saloon, when they see a figure of a player, then one of them throws a stick of dynamite. (1 turn only)
5. Mexican workers are repairing a house. One of them has recognized a bandit who has ambushed him days before. Together with his mates he goes after the nearest bandit: 30cm per turn they stop when the bandit is knocked down or when one of the Mexicans is shot
6. A hungry Mexican has stolen a pig and is running away with it. If he encounters a player’s figure on his way to the edge of the table, he shoots at him. Each turn 30cm until he is off the table.
7. 2 hungry Mexicans have each stolen a bag of flour each in the general store and are trying to flee with it. If they come across a player’s figure on their way to the edge of the table, they shoot at him. Until they are off the table (shortest route).
8. Cows break loose from their enclosure and run through the city. Each player controls one cow run 40 cm (for 2 turns). A cow inflicts 1 wound when it knocks over a figure. The animal may only knock over one figure per turn and not twice the same figure.
9. A drunk cowboy emerges from the saloon and challenges the closest figure of a player (with on or two pistols ) to a duel. Both figures fire simultaneously. The cowboy only hits on the highest value . duel at 30 cm from each other. Firing until either one hits, the cowboy is nocked out with one wound.
10. 8 Mexican horsemen ride down the main street, firing at everything and everyone. 60cm per turn. Untill they leave the table.
11. A crazy Mexican runs through the village with a machete. All players roll a D10 die. The player with the highest value controls the Mexican. Throw at the end of every turn. The Mexican runs 30 cm. (or climb up +10cm) He stays in play until shot down.
12. A doctor comes to the rescue. All players roll a D10 die. The player with the highest value chooses one of his figures to be treated and one wound no longer counts.
Sunday, 12 September 2021
The gold of the Confederates: a 54mm wagame with a "touch" of the Bandolero movie 5/9/2021
- The Dalton brothers as in the comic strip of Lucky Luke (Steven)
- Lt silver and his 3 hired killers (Adrien)
- Former Pinkerton detectives subject themselves of an investigation (Kristof)
- Wyatt Earp brothers and Doc Holliday: former marshall due to something not Ok that happend (Thomas)
- Former judge Carter and his bounty hunters, misjudged the liberties he could take with his gang (Patrick)
The
gold of the Confederacy
Goal of the game
Survive the
bandoleros attack and be the only ones able to take the gold.
Game progress
The players place
their figures but as at least one figure per player must guard the excavation
of the gold. The gold has just been loaded onto the cart by Mexican peasants
hired for the job. When the figures of each player are deployed, the game
master rolls a D10 and moves the same number of Mexicans.
Then each players
take
turn (counterclockwise) : actions of his figures + move
2x6D Mexicans . Note: A Mexican may not move away from the fort except to pursue a “gringo” figure. The player who
comes second in the first round of the game comes first in the second round of the
play. Whoever came first a a round becomes last in the next. At the
end of the round, unactivated Mexicans take 1 move towards the entrances of the
fortress.
If a player has
lost all his figures, then he throws every turn 3xD6 to move
Mexicans. If necessary, the game master will intervene
and some Mexicans who have been hit are only injured and rise up
again to fight on.
Actions
A figure may
take 2 actions in one turn.
Maximum 1
action is shooting
To move :
· 20cm movement
on foot is 1 movement (stairs -5cm)
· Climbing up or
jumping off somewhere
· 40cm with horse is 1 movement
wounded: ½ distance
Shooting
Just as movie
heroes, our figures can also survive multiple wounds. Indicate the wound on
your players sheet when it has been inflicted. Secondary characters are eliminated
by a second e wound. The “hero” at
4 wounds. Mexicans are eliminated directly after one hit .
They themselves
can inflict hits only with the highest value of a throw. Heroes inflict hits on
the 3 highest values of the die roll (eg D6 = 4-5-6) . Secondary
figures the 2 highest values (eg 7-8 on a D8).
fire table |
D4 |
D6 |
D8 |
D10 |
D12 |
D20 |
Revolver |
10cm |
20cm |
30cm |
40cm |
50 cm |
60cm |
Winchester |
20cm |
40cm |
60cm |
80cm |
100 cm |
120cm |
Musket |
20cm |
40cm |
60cm |
|
|
|
Shotgun |
10cm (2xD4) |
20cm ( 2xD6) |
3 0cm |
|
|
|
Modifications :
Move die column
to the right:
·
when the target is in cover
+ 2 columns (D4 becomes D8 ) situation at the moment of the
shot.
·
Shoot 2X on the same
turn with the same weapon for both shots+1 column (eg D4 becomes
D6)
·
Shooting with 2 e revolvers: shot
with, the second weapon +1 column (eg D6 =>D8)
·
Shooting with rifle at
<10cm + 1 column (D4 becomes D6)
+1 on die result: shooter when
the shooter aims by no moving and takes only 1 shot, this from D8 and
higher (otherwise target is too close to aim properly)
Throw dynamite: maximum 30
cm. indicate target spot, then throw deviation die: Deviation arrow: 3xD6
cm. Impact everyone within 10cm D6 (4-6 =wound). Inside building:
everyone inside the room D6 (3-6 wound).
When rolling a die value
of 1 while firing, the shooter must reload or repair his blocked
weapon = this means no shooting any more with that weapon unless he takes
one move action to fix it (next turn – show with a token )
If you fire at a horseman
and you are 1 point short to hit, you hit the horse. Rider continues
on foot.
Brawl
When 2 hostile characters
are within 5cm of each other: attacker (the activated figure making the move)
inflicts a wound when a higher value than the defender is thrown. Weapons according
to the table below.
fight table |
D4 |
D6 |
D8 |
D10 |
D12 |
D20 |
weapon |
Revolver | rifle |
knife |
Shovel/beam |
Machete |
sword |
When attacked in the rear
-2 on the die roll for the assaulted.