Another Indian Mutiny game from the Colonial Campaigns TMWWBK scenario book. My friend in Tucson Arizona and I played the Hindoo Rao's House game remotely from my living room. For the second time, the scenario book delivered an historical outcome. The forces began evenly matched with the British holding defenses on Delhi Ridge and the Mutineers poised to attack from the ruined village of Sabzi Mandi. My Mutineers began their attack in good order, but soon began to receive pins from the three British artillery pieces. Mutineer artillery replied and began to cause causalities among the defenders who decided to go onto the offensive and came out of their barricades. There were some heavy exchanges of small arms fire between the Ridge and the village. The Guides attempted to break into the Mutineer building that anchored their right flank and nearly succeeded. On the third turn, the British reinforcement force arrived in the shape of a unit of Punjab irregular rifles and a horse artillery gun and it made straight for the Mutineer left flank. On turn six, combined Mutineer casualties caused them to take a general rally check at -2 and that resulted in two routed units and two additional pinned units at which point we called the game. I, as the Mutineer commander could have placed my four pieces of artillery more efficiently, and could have concentrated my infantry attacks more efficiently too, so I think the scenario was well balanced. I am looking forward to trying another scenario soon.